Your system is good, theres some stuff we still can change with Cheat. One thing Devs has problems to avoid its Cheat Engine, since it changes the value of things. There are plenty more, but hopefully that will get you thinking in directions as to why someone might choose pointers over something script-based. Why UnEpic Devs doesnt allow us to use cheat and play for fun, having 999 points in everything, having infinite money to buy more than 999k of everything and yada yada yada. Pointers are as apt to change as anything else with an update of a game's code, but it's worth a mention insofar as what someone could be thinking with their choice. Cheat persistence across game updates, possibly.Depending on where you obtained the trainers from, between CE's pointer scanning functionality and custom tooling that more prominent cheat makers make use of, it's just faster for some to go the pointer route so as to get a trainer out there ASAP and not have to initially worry about bugs/testing requisite of fleshing out script-based cheats.Many of them emphasize the use of pointers to make trainer generation as straight-forward as possible. There are countless trainer templates and libraries out there that make the process of making trainers as cookie-cutter as possible. In most cases using a No-CD or Fixed EXE will solve this problem Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida.Since you probably didnt try out the tutorial when prompted, go to your cheat engine folder and run either of these files Tutorial-i386.exe or Tutorial-x8664. Depending on the functionality of any given trainer, they may be choosing to give the user more flexibility with a value than simply NOP-ing or modifying writes/reads. Cheat engine does the same, it pops up the tutorial and its so well done that you can learn the most function youd require in your daily cheat engine use.Of course, if all that's needed is to overwrite X number of bytes with NOPs and the person didn't do that, well, see my first point above or the last bit of point 5 below. This is a subjective point, but something I've noticed. Pointers tend to be easier to code into trainers than, say, an advanced script that requires code-caving/memory allocation to provision for a code injection.Even if they don't understand what's going on, the YouTube videos and/or tutorials they've followed in the past have pigeonholed their approach. Many hackers use things like Cheat Engine's built-in automatic pointer scanning functionality because it's easy.I'll jot down a bunch that I can think of off the top of my head.
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